#ifndef EFFECT_MGR_H
#define EFFECT_MGR_H

#include"StdAfx.h"
#include"TexEffect.h"

class EffectMgr
{
public:
	static void InitAll( ID3D11Device* device );
	static void DestroyAll( );

public:
	static TexEffect* m_TexFX;
};

#endif